The Kickstarter campaign for Chronicles of Frost is now in full swing: it’s over 200% funded, with new stretch goals unlocking daily. If you’ve not checked it out yet, here’s a rundown of what is Chronicles of Frost, and what it has become since its crowdfunding launch.
Enter the Frost
In short, Chronicles of Frost is a competitive (at least for the time being) standalone game from Aestemyr, the universe of Mistfall, Heart of the Mists and Shadowscape. Focused on building your character and the world, as well as (how else) questing and combat, Chronicles create an adventuring experience with a few new twists.
While much lighter and much faster than its older siblings, this newest venture into the Mists introduces a few new twists into the adventuring and optimization formula that has been the staple of games set in Aestemyr, including an innovative system that allows you to make each card played more powerful with your Hero’s skill, or sheer dauntlessness.
Do you want to know how the game plays? If so, check out one of the two playthroughs, one by Tom Heath, and the other by Rahdo:
If you want to know more about the process of creating the game, this series of blog posts will tell you all about the first steps into designing Chronicles of Frost.
As I said, Chronicles of Frost have been on Kickstarter for a few days now, which means a number of Stretch Goals have been unlocked. This includes a new Hero (Remember Hareag the Frost Mage? He’s back!), more ability cards and items, as well as a formidable mode which makes the game more unpredictable and agile.
Build around the idea of creating opportunities, the World Event Deck opens up new possibilities for players who can handle a bit of multitasking on their way to victory. Building upon the key element of timing, the challenges to be taken up, the titles and training options introduced by the World Event Deck can be a potent tool in the hands of a player able to harness the power of their Hero, and lead them into victory.
Finally, there is one more important message I’d like to convey here, and for the true fans of Mistfall this should be a big one: the solo mode is coming. And no, there won’t be a stretch goal, but something from me, the designer, to all of the fans who wanted it. Ready to start your journey now?