It has become a trend to say that 2016 was a bad year, that it brought the worst in the world and everyone is happy it’s over. Yes, the politics and world conflicts have brought disturbing news and a lot of celebrities passed away. But for the entertainment industry 2016 came with a significant growth… Read More 2016 – A year in review
Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.
It’s been some time since Simurgh: Call of the Dragonlord found its way to our Kickstarter backers, and although the game is not yet widely available, I’ve had the chance to read some reviews and talk to some people who played the game with the expansion.
As many of you might know, just like last year, the intrepid NSKN explorers once again visited the grand celebration of gaming known as Gen Con. Here’s where we’ve been and what we’ve seen in a nutshell, from the convention and beyond.
If you’re a fan of Eurogames, there’s an excellent chance you have more than a few Worker Placement games in your collection. There’s even a chance that most of your Eurogames are actually based on this mechanism. So, what makes it so popular?
It’s a pretty awesome feeling, seeing your own game (and your first game), do really great on Kickstarter, reach its backers – on time! – and then get to go on the same ride once again – at least emotionally – as when Mistfall was funding for the first time. It’s not even been a… Read More Here and now
As we are in the last 48 hours of the Simurgh: Call of the Dragonlord campaign, it’s time to reveal some secrets of the House Abilities module – and take the opportunity to display a few more dragon artworks from Simurgh.
As the Kickstarter campaign for Simurgh: Call of the Dragonlord is nearing the last 48 hour mark, and with over 350% of the original funding level reached, it’s time take a closer look at another mechanism intoduces with the expansion: Leadership Tiles. Apart from that, there’s one more surprise: a look at the board art… Read More Call of the Dragonlord: A Time for Leaders
While Simurgh and the Call of the Dragonlord expansion being kickstarted as I write these words, and new elements are added to the game, I think it’s time to talk about what the expansion will include. Thus, today we start the journey through different modules of the expansion with the biggest and the most game changing… Read More Call of the Dragonlord: Forgotten Metropolis
The Simurgh Kickstarter campaign going on right now has brough on an interesting discussion about what has been labelled as “resource consistency” – or the basically having all of the resources in a game made the same way (using cubes, wooden meeples or cardboard tokens). And since Simurgh includes all of the mentioned types, we… Read More Of Cardboard and Wood – A Tale of Resources