What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
If there is one thing that is constant, it’s change. Last time I started the walk through the current top ten games as ranked by Boardgamegeek, and now it’s time to continue, starting with the sixth position.
Some may argue that designing a board game is not art, it is simply the process of dressing up a mathematical structure with a theme and the few tweaks that make the game interesting can be easily added during play-testing. If you play Uwe Rosenberg’s Agricola you will most likely have the peculiar feeling that the game… Read More Between Art and Engineering
I love tableau building games. I find the idea of growing my own little creation from next to nothing to a sprawling interstellar empire, a city, or a whole civilization absolutely irresistible. This love is probably why I suffer through hardships I would otherwise find insufferable.