The title of this post is not entirely truthful, as it would be a lie to say that the games we design and/or publish are completely solvable. Randomness is there, but the way we implement it is an element of a specific design philosophy… and of our personal tastes.
There are many memorable fantasy universes. From Middle-Earth to Krynn, from Toril to Thedas, each is known under its own unique name. We thought it was time to give a proper name to the Mistfall universe, so we thought of a contest that would allow you to give it a name – and land a signed… Read More Name a World: a Shadowscape, Mistfall & Heart of the Mists Contest
The Kickstarter campaign for Shadowscape is in full swing, and it’s doing really well. The game was over 200% funded in under 24 hours from its launch, and we are reaching new Stretch Goals even as I write these words.
Shadowscape is coming to Kickstarter on November 14th, and today’s post is here mainly to give you a heads up, as I have already written about the game, its conception, story and design goals in a two-parter, which you can find here (Part 1), and here (Part 2). If you want to quickly get to… Read More Kickstarting Shadowscape
Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.
We have returned from Essen, and as always, we are tired but happy. The scale and sheer energy of Spiel is something that can surprise even someone who has been an attendee for the last five consecutive years. However, this post is not about the fair in general, but more of a single interesting experience.
Previously I talked about the design ideas and mechanisms of Shadowscape – the newest game that shares its universe with Mistfall and Heart of the Mists. Today it’s time to dive a bit into its lore, and to talk about the present and future of the game.
If you’ve been following NSKN Games or the Mistfall universe, or if you are among the backers of our most recent Kickstarter, you already know of the existence of Shadowscape, a game separate from Mistfall and Heart of the Mists, but set in their shared universe. Finally I have the chance to show you a… Read More A Realm of Shadows. Part I.
Versailles is admittedly one of the least known of our games. Published in 2013, it puts players in the shoes of master architects, trying to build the legendary palace by managing their workforce, gathering resources, crafting decorations and gaining access to useful technologies. If you’ve played Versailles, you probably know that. What you don’t know… Read More From Space to France… and back again?
With Heart of the Mists being in the centre of our attention after its Kickstarter campaign, today we present to you the final piece of Mistfall lore: two new villains and their stories. Do you have the courage to take them on?