The Kickstarter campaign for Chronicles of Frost is now in full swing: it’s over 200% funded, with new stretch goals unlocking daily. If you’ve not checked it out yet, here’s a rundown of what is Chronicles of Frost, and what it has become since its crowdfunding launch.
One of the most exciting things about adventure games is exploration. One of the most annoying things is the randomness. You can’t really have one without the other, but you can still have a damn good game running right through the middle.
When I was a little kid my dad used to make me eat really weird stuff. I mean REALLY weird. Imagine a strawberry jam and horseradish sauce sandwich. Or pickled prawns and milk chocolate. I’m not saying it was the smartest thing to do or that he’s been the smartest father ever, but it definitely… Read More Why I play the games I know I’ll hate
Last time I told you about Chronicles of Frost, I mentioned two important features of a hero: the heroic skill we look up to, and the determination we relate to. There is however one more important element without which a mythical hero would simply not be: the myth itself.
Chronicles of Frost came to be within weeks. It’s been almost half a year since – that’s six months used to polish the game, to show it to different groups, to send out rough prototypes for blind testing that is happening as I write these words. Yet, it all begun with one idea.
If you’ve been following us on Facebook, you might have noticed a certain announcement we’ve made recently: we are once again going back into the world of Aestemyr. Specifically, we’re working on a new game that takes place in Valskyrr.
When asked about what makes a good strategy game, people talk of multiple paths to victory and a wealth of meaningful decisions. While “meaningful” is great, it’s the “wealth” that often becomes a problem.
Reputedly once said by Raymond Chandler, a writer can seek inspiration by rummaging by other writers’ desks, when they are not home. But how does a game designer find inspiration to theme their game? Let’s take a closer look.
Board gaming is in essence perceived as a social experience. We meet in one place, sit around a table, and play a game together. However, the “we” of ten years ago differs slightly from the “we” today. Sometime, the “we” even means “me”.
It has become a trend to say that 2016 was a bad year, that it brought the worst in the world and everyone is happy it’s over. Yes, the politics and world conflicts have brought disturbing news and a lot of celebrities passed away. But for the entertainment industry 2016 came with a significant growth… Read More 2016 – A year in review