During the last weeks we’ve been going through some things you should do when planning to launch your own Kickstarter campaign. Today I have something slightly different – things you should stay clear from, lest you want to see your Kickstarter crash and burn.
If you look down the long path from a prototype to a finished game, you might think that next to development and playtesting, art direction and design, and then running a successful Kickstarter project, shipping is but a lesser detail, easily left out to be ironed out later. And you’d be horribly wrong.
There are two warning signs you should look out for when preparing to launch your first Kickstarter project: being worried too much, and not being worried at all. Regardless of the group you’re in, here’s a list of top 5 things you should probably do before launching your first project.