When asked about what makes a good strategy game, people talk of multiple paths to victory and a wealth of meaningful decisions. While “meaningful” is great, it’s the “wealth” that often becomes a problem.
Reputedly once said by Raymond Chandler, a writer can seek inspiration by rummaging by other writers’ desks, when they are not home. But how does a game designer find inspiration to theme their game? Let’s take a closer look.
It has become a trend to say that 2016 was a bad year, that it brought the worst in the world and everyone is happy it’s over. Yes, the politics and world conflicts have brought disturbing news and a lot of celebrities passed away. But for the entertainment industry 2016 came with a significant growth… Read More 2016 – A year in review
It has been some time since we Kickstarted In the Name of Odin, the first Viking game by NSKN, and the first game designed by Krzysztof Zięba. The process of making a prototype into a game is sometimes a long and laborious one, but if it ends up with a game like this one, it’s… Read More In the Name of Odin: In Review
Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.
We have returned from Essen, and as always, we are tired but happy. The scale and sheer energy of Spiel is something that can surprise even someone who has been an attendee for the last five consecutive years. However, this post is not about the fair in general, but more of a single interesting experience.
Last time we had Krzysztof Zięba, the designer of In the Name of Odin, tell you his experiences with looking at published copy of his first game. This time, I am here to provide you with the experience of taking a look at the game itself.
The Kickstarter for In the Name of Odin completed successfully around a month shy of half a year ago. Since then, I kept my ear to the ground, looked at every Kickstarter update and asked NSKN directly about how things are going a few times. I expected to sweat every detail, but in fact it… Read More In the Name of Odin – Designer Musings
Our work on In the Name of Odin is proceeding at a steady pace, and we’ve reached a point at which we would want to involve you – our fans and backers – in the process of creating the rulebook. So, if you want to leave your personal mark on our newest game, take a… Read More Odin needs you!
With the Kickstarter campaign for In the Name of Odin finished, and some of the battle dust having finally settled, we’d like to tell you a little bit about our schedule for the game – and show off the minis you will be getting with the final product. First and foremost, the 3D files of… Read More In the Name of Odin: The Plan