One of the things buddying designers often think about when preparing to present their prototype to a publisher is how to protect their idea from theft. That is a fair question, but asking it on forums or Facebook is often the point when tragedy strikes. Let me tell you why.
So, you’re a game designer, or you want to be a game designer. You also believe that you have an idea that will break and re-purpose the whole hobby industry, because why else would you start designing board games? You have a working prototype, your friends have all told you that your game is groundbreaking… Read More Pitch me a game!
For years the most popular number of players a designer board game goes up to is four. Be it a tableau building card game, a German style point salad, or a full-blooded American slugfest, it seems that if it does not cap at two, it will go to exactly double that number. Why?
When asked about what makes a good strategy game, people talk of multiple paths to victory and a wealth of meaningful decisions. While “meaningful” is great, it’s the “wealth” that often becomes a problem.
Being a game designer sometimes brings new and unexpected challenges. Last week I was asked to help out with an event at a local community centre, where a group of people banded together to make a game. Here’s a bit of the story – and perhaps a challenge for all of you!
So, you’re a game designer, well established or not – it doesn’t really matter. What people don’t know is that you have always dreamt of going independent, to start your own publishing house and be an active part of the hobby industry. You also have one really good game. You know that because your friends… Read More Should you publish your own game design?