When it comes to board games, there are mainly two types of people that get all the glory: the designers and the artists. It’s quite easy to remember them, as their names often appear on the game boxes. Today, I’d like to talk about people essential to crafting a successful board game, who never see… Read More The Unsung Heroes of Gaming
With more than 1000 board games released every year and an increase from year to year of at least 25%, nowadays there are more board games on the market than ever before and it becomes increasingly difficult for publishers to make a mark and get a game at the top of the gaming preferences of thousands… Read More How fan made content makes every game special
Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.
We have returned from Essen, and as always, we are tired but happy. The scale and sheer energy of Spiel is something that can surprise even someone who has been an attendee for the last five consecutive years. However, this post is not about the fair in general, but more of a single interesting experience.
Versailles is admittedly one of the least known of our games. Published in 2013, it puts players in the shoes of master architects, trying to build the legendary palace by managing their workforce, gathering resources, crafting decorations and gaining access to useful technologies. If you’ve played Versailles, you probably know that. What you don’t know… Read More From Space to France… and back again?
Last week I started talking about the less known history of NSKN Games and its struggle though the brief 5-year existence. What was meant to be a short article evolved into a full fledged essay about success and failure, lessons learned and a lot of inside stories. So, today, I am going to continue through the… Read More NSKN Games at 5 years – part II
On the 21st of April this year NSKN Games will turn 5 years old. It seems like yesterday we were working on Warriors & Traders, cutting pieces of paper, borrowing miniatures from long forgotten games, testing day and night and looking to make a great start in the world of board games publishing. 5 years… Read More NSKN Games at 5 years – part I
A few weeks ago a copy of Ginkgopolis made its way into my boardgame collection, and I’ve been playing it quite a lot recently. The innovative area control fused with a draft-based tableau building makes Ginkgopolis a tight and smooth design. And there’s an expansion for the game as well.
My friends and pretty much all the people who know me are aware – and sometimes make fun – of the fact that I am the “mechanics guy”. I care a lot more about how the game plays and about the interactions between game pieces than about the theme of the game. I would often… Read More Dungeons & Dragons or why board games and RPGs are not in direct competition
Back when I was a gamer who had nothing to do with designing and publishing of board games, the last month before Essen would always be a bit of a sweet torture. I’d look at all the new and shiny boxes that I would still have to wait weeks to get my hands on. Now,… Read More A comfy chair