In my previous post I have written about games that got expanded a bit… unnecessarily. You might even have gotten the idea that I’m against expansions in general. And that is an absolutely untrue statement. I believe there are games who wouldn’t last long if not for the expansions! Let’s see, how it actually works.
What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
We have returned from Essen, and as always, we are tired but happy. The scale and sheer energy of Spiel is something that can surprise even someone who has been an attendee for the last five consecutive years. However, this post is not about the fair in general, but more of a single interesting experience.
Once upon a time I wrote a series of posts on the top ten games on Boardgamegeek. Between the time the posts went live and now much has changed. Here’s a quick look at the best ten board games in the world now and then, and what places them where they are on the list.
Is there any real innovation in board games lately? I’ve heard opinions in both directions and the truth lies somewhere in the middle… or does it?
My friends and pretty much all the people who know me are aware – and sometimes make fun – of the fact that I am the “mechanics guy”. I care a lot more about how the game plays and about the interactions between game pieces than about the theme of the game. I would often… Read More Dungeons & Dragons or why board games and RPGs are not in direct competition