What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
While it took me some time, I finally got to see Stranger Things, and I loved it. It gripped me right from the start, and did not let go until the search for a small town boy that vanished on his way home from a Dungeons & Dragons game reached its conclusion.
Last week Andrei wrote about his first ever Dungeons & Dragons game, and about how board games and role playing games are not direct competitors. The story of his first role playing adventure reminded me of the times when I used to play RPG on a more regular basis – and of something that is… Read More The Rituals
My friends and pretty much all the people who know me are aware – and sometimes make fun – of the fact that I am the “mechanics guy”. I care a lot more about how the game plays and about the interactions between game pieces than about the theme of the game. I would often… Read More Dungeons & Dragons or why board games and RPGs are not in direct competition
What do we need a theme in a game for? If it’s a Eurogame, we probably need it to help out in the learning process a little bit, and to not be in the way when the learning is over. And if the theme ever rears its ugly head too much, things may get suddenly… Read More More theme – yay or nay?