During the last few weeks I’ve been spending a lot of my gaming time with Descent. Specifically, with its app-driven cooperative variant, which turned out to be both a blast, and a possible peek into the future of tabletop gaming.
In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games
One of the games seminal to making me a gamer for life was Warhammer Quest. I was about 13 when I played it first, and although these days a copy of this dungeon crawling and RPG classic most of the time just sits proudly on my shelf, it has been one of the formative experiences… Read More The Joys of Crawling
If I were Horace, this would be my ars poetica, a game I always dreamed of making but I never felt ready. But today, almost 6 years after NSKN Games was born, I feel ready…
When Fantasy Flight Games acquired the rights to Star Wars, pretty much anyone knew we were in for a ride – and a wild ride we got. Now, with the newest product in the Star Wars line, FFG went places nobody expected them to go.
Yes, I’ve already written about board games that need an application to work, and if you’ve been following the NSKN Games Blog for some time (since its previous version in fact), you probably know my feelings about the whole thing. Up until now it has been lukewarm. However, now we have the second edition of… Read More Outsourcing Ancient Evils