Last time I told you about Chronicles of Frost, I mentioned two important features of a hero: the heroic skill we look up to, and the determination we relate to. There is however one more important element without which a mythical hero would simply not be: the myth itself.
Chronicles of Frost came to be within weeks. It’s been almost half a year since – that’s six months used to polish the game, to show it to different groups, to send out rough prototypes for blind testing that is happening as I write these words. Yet, it all begun with one idea.
If you’ve been following us on Facebook, you might have noticed a certain announcement we’ve made recently: we are once again going back into the world of Aestemyr. Specifically, we’re working on a new game that takes place in Valskyrr.