What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
Here’s a story (a true story) for you: I once met a person who refused to be introduced into board gaming via Ticket to Ride, just to eagerly delve into the first edition of Descent. That person, who had had no experiences with any kind of gaming – including Dungeons & Dragons – was my… Read More The Other Gateway