If you’re a video gamer, or if you’re at least marginally interested in video games, you’ve probably already stumbled upon the flash fire that has been a certain gruelling video displaying the inability of a certain game reviewer to cope with a tutorial and opening levels of a certain video game – and the reactions… Read More A matter of skill
When I was a little kid my dad used to make me eat really weird stuff. I mean REALLY weird. Imagine a strawberry jam and horseradish sauce sandwich. Or pickled prawns and milk chocolate. I’m not saying it was the smartest thing to do or that he’s been the smartest father ever, but it definitely… Read More Why I play the games I know I’ll hate
Last time I told you about Chronicles of Frost, I mentioned two important features of a hero: the heroic skill we look up to, and the determination we relate to. There is however one more important element without which a mythical hero would simply not be: the myth itself.
Chronicles of Frost came to be within weeks. It’s been almost half a year since – that’s six months used to polish the game, to show it to different groups, to send out rough prototypes for blind testing that is happening as I write these words. Yet, it all begun with one idea.
If you’ve been following us on Facebook, you might have noticed a certain announcement we’ve made recently: we are once again going back into the world of Aestemyr. Specifically, we’re working on a new game that takes place in Valskyrr.
After the success Paladin Card Protection on Kickstarter, we jump head first into production and quality assurance. If you want to know more about how card sleeves are made – and how we make sure that we sell only the finest card sleeves, here’s the first account of a trip to China – straight from… Read More Paladin Card Protection: Live from China!
When asked about what makes a good strategy game, people talk of multiple paths to victory and a wealth of meaningful decisions. While “meaningful” is great, it’s the “wealth” that often becomes a problem.
Many board game enthusiasts, and, among them, many first time designers, are also video games players. With the incredible advancements of video games for the past two decades, they have become an amazing source of inspiration for board game designers, especially newbie in our industry. That is both good and bad.
Over the last few years many projects have shown us that being an early backer can come with some extra benefits. For creators, early bird pledge levels have proven themselves as an effective marketing tool. So why do so many current projects lack this feature?
We’ve discussed lately about the circuit of money in the hobby industry and the margins of each party involved, from publishers to distributors and to retailers. But there’s a lot more to be said about how the hobby industry is trying to get itself established as a relevant market. Today, let’s talk about Minimum Advertising… Read More Let’s talk about money… again: MAP