During the last weeks we’ve been going through some things you should do when planning to launch your own Kickstarter campaign. Today I have something slightly different – things you should stay clear from, lest you want to see your Kickstarter crash and burn.
If you look down the long path from a prototype to a finished game, you might think that next to development and playtesting, art direction and design, and then running a successful Kickstarter project, shipping is but a lesser detail, easily left out to be ironed out later. And you’d be horribly wrong.
If you’ve ever visited the forums of Board Game Geek, you’ve probably noticed that they have a separate subsection for possible variants of any given game. The temptation to make house rules seems irresistible, at least to some of us – but not to all.
Moomins is one of my favourite childhood book series. A Swedish writer, Tove Janson, created a whole world full of mysterious creatures and lands. A world so different from our own, so unique, that my childish imagination was thriving with vivid images of the Moomins family, Sniff, Snufkin, Little My and… Hemulen. The latter one… Read More Hemulen Syndrome – collector’s biggest fear
There’s a reason for my list being last – and one that was published in 2018 – and it’s that I struggled a bit with what should find its way into this post. It’s not that there were too many games. In a sense, there were too few.
The truth is that since my focus has switched from designing games to publishing and all the perks associated with it, I have had significantly less time to play bard games. This year however, I made a plan and tried to catch up by playing at least 50 new games. Not only did I succeed, but… Read More Andrei’s favourite games of 2017
Every more or less crazy (when it comes to board games of course) parent dreams of finding a gaming partner in their kid as soon as possible. In theory it’s rather easy. Every kiddo will be obviously delighted if the parents want to play with him. Well, it turns out not to be always as… Read More 10 Tips on playing board games with pre-school kids
In the rather short life of NSKN Games – a mere 7 years – we’ve had to deal with our fair share of local, continental and overseas shipments, at least 100 of them. It was perhaps luck or due diligence which spared us any logistics problems until late 2017, but now we’ve hit the wall… Read More The intricate ways of overseas logistics and how they affect board games industry
So, you’re a game designer, or you want to be a game designer. You also believe that you have an idea that will break and re-purpose the whole hobby industry, because why else would you start designing board games? You have a working prototype, your friends have all told you that your game is groundbreaking… Read More Pitch me a game!
For years the most popular number of players a designer board game goes up to is four. Be it a tableau building card game, a German style point salad, or a full-blooded American slugfest, it seems that if it does not cap at two, it will go to exactly double that number. Why?