If you’ve been following us on Facebook, you might have noticed a certain announcement we’ve made recently: we are once again going back into the world of Aestemyr. Specifically, we’re working on a new game that takes place in Valskyrr.
After the success Paladin Card Protection on Kickstarter, we jump head first into production and quality assurance. If you want to know more about how card sleeves are made – and how we make sure that we sell only the finest card sleeves, here’s the first account of a trip to China – straight from… Read More Paladin Card Protection: Live from China!
When asked about what makes a good strategy game, people talk of multiple paths to victory and a wealth of meaningful decisions. While “meaningful” is great, it’s the “wealth” that often becomes a problem.
Many board game enthusiasts, and, among them, many first time designers, are also video games players. With the incredible advancements of video games for the past two decades, they have become an amazing source of inspiration for board game designers, especially newbie in our industry. That is both good and bad.
Over the last few years many projects have shown us that being an early backer can come with some extra benefits. For creators, early bird pledge levels have proven themselves as an effective marketing tool. So why do so many current projects lack this feature?
We’ve discussed lately about the circuit of money in the hobby industry and the margins of each party involved, from publishers to distributors and to retailers. But there’s a lot more to be said about how the hobby industry is trying to get itself established as a relevant market. Today, let’s talk about Minimum Advertising… Read More Let’s talk about money… again: MAP
Over the last few years, UK Games Expo has become one of our favourite conventions. Just a few days after its 2017 editions I can again vividly remember why.
We’ve mentioned on more than one occasion that NSKN Games is working on its own XXL-sized game. It’s my turn to raise the lid and take a look into the pot. The only problem is that I don’t even like monster games.
With new projects launching almost daily, the time spent by a prospective backer on your Kickstarter is now shorter than ever. How to maximize your chance of getting another pledge?
Kickstarter inspires people to become fans of a dream on its way to come true. Being involved in a project from day one makes people more involved in the process of making your game – for better, and for worse. How to deal with vocal fans so that they become a boon?