In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games
Almost two weeks ago I invited you to find an awesome name for the Mistfall, Heart of the Mists, and Shadowscape universe. The backers of the Shadowscape Kickstarter compaign have provided many excellent ideas. Finally the time has come to reveal the name we’ve chosen – and give out a few copies of Heart of the Mists.
Although Shadowscape’s Kickstarter campaign is not over yet, some of the backers of our previous Kickstarter have already received early copies of the game. This resulted in a very lucky occurence: we can show you a set of photos of actual Shadowscape, all by the amazingly talented Doctor Meeple.
The next chapter of Mistfall introduces new threats and new enemies. The world is more dangerous and more unstable than ever before, which calls for new and unexpected alliances. And with that, let me introduce Melekai, a priest of the Nightfather, and a new hero of Heart of the Mists.
The world of Mistfall has changed. New machinations of the nefarious Mists have transformed the lands and their inhabitants, new threats emerged, and new heroes are rising up to the challenge. Continuing the tradition started before Mistfall made its debut on Kickstarter, I present to you the story of the first of the new heroes… Read More Heart of the Mists: The Misthuntress
Since last time I wrote about Mistfall, I received some questions about the expansion, both as comments, and as (quite a big bunch) of emails and personal messages. And since I have a few pieces of art I’d like to show you, I will take this opportunity to expand on what Heart of the Mists… Read More Parting the Mists