“A great game should be able to defend itself even if it’s made of two pencils and a sheet of paper”, I was told a few years ago by a game buddy. I agree with one caveat: defending oneself is very different from being successful.
One of the most satisfying feelings in gaming is the one that accompanies the visible growth of your engine. Be it a spectacular combination of cards, an impressive resource conversion cycle or a character able to take on bigger and badder foes, the basic idea is the same. We like to see our stuff develop.
How much time would it take you to decide, if you were to choose which five out of thirty different pieces of candy you would like to eat? If you like candy at all, I’d wager it would take some time. Probably more time than choosing one out of five six times in a row.
So it’s a fact: Vikings are coming. Last time I talked about the violent Northmen being a part of the tabletop gaming culture for some time now, making appearances in different types of games – games that do not necessarily make a great use of the Viking theme. But it looks like the times they… Read More A Viking Thing (Part 2)