What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
After taking a look at seven games from the Boardgamegeek top ten (in two separate posts, which you can find here and here), it’s time to bring the walkthrough to a happy conclusion. So, here are the top three games now, and two years ago.
Once upon a time I wrote a series of posts on the top ten games on Boardgamegeek. Between the time the posts went live and now much has changed. Here’s a quick look at the best ten board games in the world now and then, and what places them where they are on the list.
While using the time and dedication of people volunteering to test a game prototype is not easy, finding articles covering the topic as a matter of mere minutes. However, not as much is said about being a good tester. Here’s how to be more helpful, and how to leave more of a mark on any… Read More The Perfect Tester
If you’re a fan of Eurogames, there’s an excellent chance you have more than a few Worker Placement games in your collection. There’s even a chance that most of your Eurogames are actually based on this mechanism. So, what makes it so popular?
The moment you take the first step into the fabulous world of designer board games, many things change. You find a new way to enjoy time with friends and loved ones. You embrace a pastime that is analogue and social, but does not require physical exertion or alcohol consumption. And you start to look at… Read More Games we love to hate
The concept of player elimination is a thing of the past. Unless we’re talking about games that are short, random and light – or about “classics” like Monopoly – straight up elimination is gone from most European and American style games these games. Or is it gone in name only?