Reaching the Horizon: Odds and Ends

The Event Horizon Kickstarter campaign is within its last 48 hours, and we would like to use the time we still have left to let Rainer Åhlfors, the lead designer of the expansion talk a bit more about the process of designing, developing and publishing Event Horizon, while tying a few loose ends.

Now that we are nearing the end of the campaign, let me first express some words of gratitude. I am incredible thankful to all of you for your support and positivity throughout this campaign. Whether you have been with us from the launch of this campaign, or just came on board today — a warm welcome, and a sincere thank you for your support!

Together, we have examined every aspect of Exodus: Event Horizon in various updates. We have looked at mechanisms, how things work, the purpose and design behind the various modules, new gaming modes, and even just some fun Easter Eggs.

In this update, I would like to acknowledge the artists whose creative vision and artistry has brought Event Horizon to life!

I have been a long-time fan of Odysseas Stamoglou. He manages to blend a broad scene with intricate detail. His artwork is vivid and evocative, and I am thrilled that he is involved in this project as well.

Event Horizon cover by the great Odysseas Stamoglou.

Before I saw the first draft for the Event Horizon box cover, I really was not sure what to expect. Judging from previous Exodus artwork, I knew it would be thematic and stunning, but I was not sure what scene it would depict. I also was not sure what type of art direction he was given.

To tell you the truth, I could not be happier! I love the blend between the detailed pilot in the foreground (awesome to have a shot from within the cockpit!) and the apocalyptic event in the background. I always envisioned a dual meaning behind the name Event Horizon, and I was hoping the artwork would depict something that could either be interpreted as the stellar event of a dying star, or the return of the Centaurian Stronghold morphing into view. Is that a dying Proxima Centauri? Is that the Centaurian Stronghold emerging in the midst of the solar system? I really do not know! And I love it!

Of course, I never told NSKN Games or Odysseas any of this previously … so to see the artwork capture that vision — amazing!

Then you have Agnieszka Kopera, whose magical talent is bringing you some amazing graphic design on cards, icons, and symbols. I have no idea how she manages to translate entire technologies into a single symbol with depth and meaning. Throughout play testing, everything was always spelled out — Sector Scan, Quantum Targeting, etc. To see technologies, actions, and abilities depicted on cards in digital form — I am so thrilled with how everything is coming together!

The truth is, Event Horizon would not be what it is today if it were not for the collective talents and work of several individuals. There is Błażej Kubacki with his excellent voice work on the Kickstarter video, and his eye for detail and accuracy as he helped proof read the rule book etc.

A lot of attention to detail has gone into the design and development of Exodus: Event Horizon. While I cannot promise that nothing has been missed, I can promise that the very best efforts have been made, over the last many months, to keep diligent track of … everything.

A few examples of such details:

Event Horizon will come with 3 additional resource dice. Why? In case you play with 6 players and all three Dual Resource planets happen to come up at the same time.

You will also get 40 black cubes (just like the ones the players use). Why? This way, you can mark off technologies which “do not exist” unless you play with a module that uses them.  There is one technology for the Exploration (M4) module, four for the Centaurian Outposts (M3) module, and two for the Proxima Centauri (M6) module. Therefore, if you only play with the Exploration (M4) module, each player can use black cubes to mark off the other six technologies. So why the 4 extra black cubes? Feel free to use one to mark the current Turn on the Centaurian Resistance and Warship Squadron Strength Charts.

“And where do I put random stuff that I would like to tell you, but which did not fit in a previous update? Here, I guess …”

If you would like to get in on NSKN Games’ seminal 4X strategy gaming goodness, you are not yet out of time. All you have to do is proceed to  Exodus: Event Horizon Kickstarter project page  and help us make the game even better. All you need to do is click any of the images in this post (or click here), and pledge for your own copy of this legendary expansion!

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