Well, Andrei has already shared his list with you, so I think it’s time for mine. I do play quite a lot. This year I have played so far 831 plays of 382 published games and about 70 prototypes. I am always craving for novelties so I’d rather play a game that I don’t know.… Read More Kuba’s favourite games of 2017
The truth is that since my focus has switched from designing games to publishing and all the perks associated with it, I have had significantly less time to play bard games. This year however, I made a plan and tried to catch up by playing at least 50 new games. Not only did I succeed, but… Read More Andrei’s favourite games of 2017
The Paladin is back! With its Kickstarter campaign already after its halfway mark, all of the sleeves that became a part of our portfolio are there, now expanded with a few additions.
Every more or less crazy (when it comes to board games of course) parent dreams of finding a gaming partner in their kid as soon as possible. In theory it’s rather easy. Every kiddo will be obviously delighted if the parents want to play with him. Well, it turns out not to be always as… Read More 10 Tips on playing board games with pre-school kids
In the rather short life of NSKN Games – a mere 7 years – we’ve had to deal with our fair share of local, continental and overseas shipments, at least 100 of them. It was perhaps luck or due diligence which spared us any logistics problems until late 2017, but now we’ve hit the wall… Read More The intricate ways of overseas logistics and how they affect board games industry
The Kickstarter campaign for Chronicles of Frost is now in full swing: it’s over 200% funded, with new stretch goals unlocking daily. If you’ve not checked it out yet, here’s a rundown of what is Chronicles of Frost, and what it has become since its crowdfunding launch.
So, you’re a game designer, or you want to be a game designer. You also believe that you have an idea that will break and re-purpose the whole hobby industry, because why else would you start designing board games? You have a working prototype, your friends have all told you that your game is groundbreaking… Read More Pitch me a game!
For years the most popular number of players a designer board game goes up to is four. Be it a tableau building card game, a German style point salad, or a full-blooded American slugfest, it seems that if it does not cap at two, it will go to exactly double that number. Why?
One of the most exciting things about adventure games is exploration. One of the most annoying things is the randomness. You can’t really have one without the other, but you can still have a damn good game running right through the middle.
I have something to confess. I really enjoy PLAYING board games. That means I do like winning and I can get sad if I lose, but in the end of the day it is the gaming social experience I love the most. And that is exactly why I hate tournaments.