What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
Exodus: Event Horizon has reached 400% of its fudning goal on Kickstarter, while also coming close to unlocking the Centaurian Stronghold scenario (and mode of play), which seems like one of the most awaited innovations introduced by the newest Exodus expansion. Here’s an introduction to the new content by its designer Rainer Åhlfors himself:
This time Rainer Åhlfors takes us on a more detailed tour of the Leaders appearing in the Event Horizon expansion for Exodus: Proxima Centauri, and with the Kickstarter campaign unlocking more and more content, there is a lot to talk about…
As we are reaching the funding level of 300% on Kickstarter with Exodus: Event Horizon, Rainer Åhlfors, the lead designer talks about the creative process behind the expansion:
Board gaming is in essence perceived as a social experience. We meet in one place, sit around a table, and play a game together. However, the “we” of ten years ago differs slightly from the “we” today. Sometime, the “we” even means “me”.
In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games
One of the games seminal to making me a gamer for life was Warhammer Quest. I was about 13 when I played it first, and although these days a copy of this dungeon crawling and RPG classic most of the time just sits proudly on my shelf, it has been one of the formative experiences… Read More The Joys of Crawling
A few days ago I had a very interesting conversation about cheating and cheaters in board games which made me think a lot more (than needed probably) about this topic. As it turns out, there are people who cheat while playing board games… and I am not talking here about poker for money or Russian… Read More No cheating!
One of the most satisfying feelings in gaming is the one that accompanies the visible growth of your engine. Be it a spectacular combination of cards, an impressive resource conversion cycle or a character able to take on bigger and badder foes, the basic idea is the same. We like to see our stuff develop.
It has become a trend to say that 2016 was a bad year, that it brought the worst in the world and everyone is happy it’s over. Yes, the politics and world conflicts have brought disturbing news and a lot of celebrities passed away. But for the entertainment industry 2016 came with a significant growth… Read More 2016 – A year in review