It’s been a while since a new title with my name on it hit the shelves of board game stores. Expansions aside, my last published board game was Versailles in 2014. I have stated many times that publishing turns out to be challenging enough so that I can no longer dedicate time to board game… Read More Back to the drawing board
Last time I talked a bit about different ways to store your games, as well as about some basics of sleeving. Today it’s time to give you my personal sleeving flowchart, and a bit of a story about a carpet. Yes, a carpet.
If you’ve been following the NSKN Games Blog for some time, you might have noticed that we have had a tradition of going to a county retreat every year after Essen to play some new games. Last week we found a completely new use for the same great location.
If you’re a gamer, chances are that you have a collection of games, including at least some titles you like playing on a regular basis. Since games are things made primarily of cardboard and paper, they suffer wear and tear. Here’s a short list of ideas how to make your games last longer – and… Read More Protecting your Treasures, Part 1
The Event Horizon Kickstarter campaign is within its last 48 hours, and we would like to use the time we still have left to let Rainer Åhlfors, the lead designer of the expansion talk a bit more about the process of designing, developing and publishing Event Horizon, while tying a few loose ends.
As the number of elements you can customize your Event Horizon grows with every Stretch Goal of its Kickstarter campaign, you might be wondering how different modules interact. To give you a bit of an idea Rainer Åhlfors, the lead designer of Event Horizon, gives you a pretty detailed walkthrough.
With over 1000 backers, Exodus: Event Horizon has unlocked over 25 Stretch Goals during the first half of the Kickstarter campaign. Today Rainer Åhlfors, Event Horizon’s lead designer tells you about the name of the expansion – and about the titular scenario.
Exodus: Event Horizon‘s Kickstarter is on the final 10 days stretch, having unlocked a wealth of Stretch Goals, making this newest, modular expansion even more customizable, and offering an even more varied experience. To give you more details we once again give the floor to Rainer Åhlfors, the lead designer of Event Horizon.
What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
Exodus: Event Horizon has reached 400% of its fudning goal on Kickstarter, while also coming close to unlocking the Centaurian Stronghold scenario (and mode of play), which seems like one of the most awaited innovations introduced by the newest Exodus expansion. Here’s an introduction to the new content by its designer Rainer Åhlfors himself: