Growing Games: 1.0 edition

If you’ve been following the NSKN Games Blog for some time, you might have noticed that we have had a tradition of going to a county retreat every year after Essen to play some new games. Last week we found a completely new use for the same great location.

Well, saying that it’s a completely new use is a bit of a stretch. It seems only natural that a place that has twice hosted the NSKN Team for a few days (and nights!) of intensive gaming – a beautiful house in the countryside, with a warm fireplace and some huge tables – could be used for playing our prototypes.

The nooks and crannies of the house are perfect for playing games large and small, and as evidenced by our host in the photo below, you can easily find a cosy corner to play a game with your kid – as well as spread even the largest game without a problem on the massive table in the centre of the main room.

In fact, if you take a look at the photo above, you’ll see a top secret upcoming NSKN Games release, and mark my words: the men sitting over that prototype board are not tiny. And yes, that means that we are working on the first ever (well, first in the history of NSKN) true monster game. We will tell you more about it in the future, but for now I can say that it is coming along nicely!

Having a lot of gaming people around allowed us to test more of our upcoming games, including a whole bunch of compact games for our daughter company Strawberry Studio, and I can honestly say that we’ve found at least one great new game. Below, however, you can see us playing one of the NSKN releases you’ll be able to meet quite soon.

Of course, we also managed to spend some time with games that have already been published. Playing lighter games like Mondo always has the added value of being able to spend some gaming/quality time with the kids.

As you have probably figured out already, this new event will become a monthly or bi-monthly affair, as concentrating on just playing games for two or three days, allowed us to make choices that usually take longer. With the help of experienced testers (who are also – luckily – friends of NSKN Games), retreating to a remote location allows us to grow our games quite swiftly.

And this where it’s all at: we’ve uncovered a new method that seamlessly blends work and hobby, allows us to make leaps in game development – and have a lot of fun while doing it. So, prepare for more updates on growing our games in the future, and keep an eye out for them if you wish to be among the first to know about our future releases.

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