The Paladin Card Protection project has just finished on Kickstarter, with a whopping sum of over 140 thousand dollars. Still a little worn out after the wild ride of the final 72 hours, I want to share with you what the experience has been overall.
Being a game designer sometimes brings new and unexpected challenges. Last week I was asked to help out with an event at a local community centre, where a group of people banded together to make a game. Here’s a bit of the story – and perhaps a challenge for all of you!
Board gaming is in essence perceived as a social experience. We meet in one place, sit around a table, and play a game together. However, the “we” of ten years ago differs slightly from the “we” today. Sometime, the “we” even means “me”.
With more than 1000 board games released every year and an increase from year to year of at least 25%, nowadays there are more board games on the market than ever before and it becomes increasingly difficult for publishers to make a mark and get a game at the top of the gaming preferences of thousands… Read More How fan made content makes every game special
Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.
For every European board game publisher Spiel Essen is the biggest event of the year, every year. The situation is no different for NSKN Games. In fact, we spent most of our last two months doing almost exclusively Essen preparations: ordering and buying furniture for the booth, printing advertising materials, connecting with people who will… Read More Spiel Essen preparations: The Banner Saga
It’s been some time since Simurgh: Call of the Dragonlord found its way to our Kickstarter backers, and although the game is not yet widely available, I’ve had the chance to read some reviews and talk to some people who played the game with the expansion.
As many of you might know, just like last year, the intrepid NSKN explorers once again visited the grand celebration of gaming known as Gen Con. Here’s where we’ve been and what we’ve seen in a nutshell, from the convention and beyond.
It’s been a little over a year since the first day of the Mistfall Kickstarter campaign – a moment which turned ou to be pivotal in my life as a designer and developer, and an important date for NSKN Games. So, it’s only fitting to give you some info on Mistfall’s future – and some… Read More Mistfall: A Nominated Effort
Among the many games we brought from this year’s Essen Spiel, there is a nice little cache of prototypes from newbie and veteran designers alike. This blog post is not about these prototypes. It’s about the ones we did not collect – and what made us pass on them the moment they landed on our… Read More Do not want!