Over the last few years, UK Games Expo has become one of our favourite conventions. Just a few days after its 2017 editions I can again vividly remember why.
With new projects launching almost daily, the time spent by a prospective backer on your Kickstarter is now shorter than ever. How to maximize your chance of getting another pledge?
Kickstarter inspires people to become fans of a dream on its way to come true. Being involved in a project from day one makes people more involved in the process of making your game – for better, and for worse. How to deal with vocal fans so that they become a boon?
One of the true wonders of Kickstarter – and crowdfunding in general – is the direct link established between the creator and the fan. However, this unique opportunity requires a surprisingly careful approach, if it’s to reach its full potential.
I am sure that since you’re reading this article you are in the same situation as my younger self, wondering how much board game production actually costs and what’s the fair price of board games. I admit, it is a rather peculiar question, but with more and more board games hitting or closing onto the… Read More Let’s talk about money!
Saying that there are a lot of live projects in Kickstarter’s “Tabletop Gaming” category is a bit of an understatement. Backers pledge for thousands of dollars daily, but their disposable income is not an infinite resource, and competition is becoming fierce. How to come up on top?
Were you ever about to pledge for an awesome new game on Kickstarter, just to be deterred by a prohibitively high shipping price? Were you irritated by better shipping deal residents of other countries got? If it happened to you – or if you’re a Kickstarter project creator about to set up a campaign –… Read More Kickstarter Shipping Confidential
The Paladin Card Protection project has just finished on Kickstarter, with a whopping sum of over 140 thousand dollars. Still a little worn out after the wild ride of the final 72 hours, I want to share with you what the experience has been overall.
Being a game designer sometimes brings new and unexpected challenges. Last week I was asked to help out with an event at a local community centre, where a group of people banded together to make a game. Here’s a bit of the story – and perhaps a challenge for all of you!
Board gaming is in essence perceived as a social experience. We meet in one place, sit around a table, and play a game together. However, the “we” of ten years ago differs slightly from the “we” today. Sometime, the “we” even means “me”.