For years the most popular number of players a designer board game goes up to is four. Be it a tableau building card game, a German style point salad, or a full-blooded American slugfest, it seems that if it does not cap at two, it will go to exactly double that number. Why?
One of the most exciting things about adventure games is exploration. One of the most annoying things is the randomness. You can’t really have one without the other, but you can still have a damn good game running right through the middle.
Let’s start with what’s an open house… I know that some of you already know, but just for the sake of clarification: a distributor open house in the hobby industry in an “internal” event, without (much) media and without games – our final customers – attending at all. It’s a lot of retailers and maybe… Read More Alliance Open House, what an experience!
Last time I told you about Chronicles of Frost, I mentioned two important features of a hero: the heroic skill we look up to, and the determination we relate to. There is however one more important element without which a mythical hero would simply not be: the myth itself.
Chronicles of Frost came to be within weeks. It’s been almost half a year since – that’s six months used to polish the game, to show it to different groups, to send out rough prototypes for blind testing that is happening as I write these words. Yet, it all begun with one idea.
If you’ve been following us on Facebook, you might have noticed a certain announcement we’ve made recently: we are once again going back into the world of Aestemyr. Specifically, we’re working on a new game that takes place in Valskyrr.
After the success Paladin Card Protection on Kickstarter, we jump head first into production and quality assurance. If you want to know more about how card sleeves are made – and how we make sure that we sell only the finest card sleeves, here’s the first account of a trip to China – straight from… Read More Paladin Card Protection: Live from China!
Over the last few years many projects have shown us that being an early backer can come with some extra benefits. For creators, early bird pledge levels have proven themselves as an effective marketing tool. So why do so many current projects lack this feature?
We’ve discussed lately about the circuit of money in the hobby industry and the margins of each party involved, from publishers to distributors and to retailers. But there’s a lot more to be said about how the hobby industry is trying to get itself established as a relevant market. Today, let’s talk about Minimum Advertising… Read More Let’s talk about money… again: MAP
Let’s say you got a copy of a copy of the game you’ve been dying to play for the last few months, and after cracking open the box, you’ve found a damaged or misprinted component. What do you do?