In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games
One of the games seminal to making me a gamer for life was Warhammer Quest. I was about 13 when I played it first, and although these days a copy of this dungeon crawling and RPG classic most of the time just sits proudly on my shelf, it has been one of the formative experiences… Read More The Joys of Crawling
The title of this post is not entirely truthful, as it would be a lie to say that the games we design and/or publish are completely solvable. Randomness is there, but the way we implement it is an element of a specific design philosophy… and of our personal tastes.
Previously I talked about the design ideas and mechanisms of Shadowscape – the newest game that shares its universe with Mistfall and Heart of the Mists. Today it’s time to dive a bit into its lore, and to talk about the present and future of the game.
If you’ve been following NSKN Games or the Mistfall universe, or if you are among the backers of our most recent Kickstarter, you already know of the existence of Shadowscape, a game separate from Mistfall and Heart of the Mists, but set in their shared universe. Finally I have the chance to show you a… Read More A Realm of Shadows. Part I.
It’s been some time since Simurgh: Call of the Dragonlord found its way to our Kickstarter backers, and although the game is not yet widely available, I’ve had the chance to read some reviews and talk to some people who played the game with the expansion.
While using the time and dedication of people volunteering to test a game prototype is not easy, finding articles covering the topic as a matter of mere minutes. However, not as much is said about being a good tester. Here’s how to be more helpful, and how to leave more of a mark on any… Read More The Perfect Tester
The Kickstarter for In the Name of Odin completed successfully around a month shy of half a year ago. Since then, I kept my ear to the ground, looked at every Kickstarter update and asked NSKN directly about how things are going a few times. I expected to sweat every detail, but in fact it… Read More In the Name of Odin – Designer Musings
Versailles is admittedly one of the least known of our games. Published in 2013, it puts players in the shoes of master architects, trying to build the legendary palace by managing their workforce, gathering resources, crafting decorations and gaining access to useful technologies. If you’ve played Versailles, you probably know that. What you don’t know… Read More From Space to France… and back again?
With Heart of the Mists being in the centre of our attention after its Kickstarter campaign, today we present to you the final piece of Mistfall lore: two new villains and their stories. Do you have the courage to take them on?