Reputedly once said by Raymond Chandler, a writer can seek inspiration by rummaging by other writers’ desks, when they are not home. But how does a game designer find inspiration to theme their game? Let’s take a closer look.
Being a game designer sometimes brings new and unexpected challenges. Last week I was asked to help out with an event at a local community centre, where a group of people banded together to make a game. Here’s a bit of the story – and perhaps a challenge for all of you!
It’s been a while since a new title with my name on it hit the shelves of board game stores. Expansions aside, my last published board game was Versailles in 2014. I have stated many times that publishing turns out to be challenging enough so that I can no longer dedicate time to board game… Read More Back to the drawing board
If you’ve been following the NSKN Games Blog for some time, you might have noticed that we have had a tradition of going to a county retreat every year after Essen to play some new games. Last week we found a completely new use for the same great location.
The Event Horizon Kickstarter campaign is within its last 48 hours, and we would like to use the time we still have left to let Rainer Åhlfors, the lead designer of the expansion talk a bit more about the process of designing, developing and publishing Event Horizon, while tying a few loose ends.
As the number of elements you can customize your Event Horizon grows with every Stretch Goal of its Kickstarter campaign, you might be wondering how different modules interact. To give you a bit of an idea Rainer Åhlfors, the lead designer of Event Horizon, gives you a pretty detailed walkthrough.
With over 1000 backers, Exodus: Event Horizon has unlocked over 25 Stretch Goals during the first half of the Kickstarter campaign. Today Rainer Åhlfors, Event Horizon’s lead designer tells you about the name of the expansion – and about the titular scenario.
Exodus: Event Horizon‘s Kickstarter is on the final 10 days stretch, having unlocked a wealth of Stretch Goals, making this newest, modular expansion even more customizable, and offering an even more varied experience. To give you more details we once again give the floor to Rainer Åhlfors, the lead designer of Event Horizon.
This time Rainer Åhlfors takes us on a more detailed tour of the Leaders appearing in the Event Horizon expansion for Exodus: Proxima Centauri, and with the Kickstarter campaign unlocking more and more content, there is a lot to talk about…
In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games