One of the most exciting things about adventure games is exploration. One of the most annoying things is the randomness. You can’t really have one without the other, but you can still have a damn good game running right through the middle.
Introducing people to board games can sometimes be tricky. Finding the right game (both interesting and simple enough), introducing rules clearly and concisely, exercising an extra level of patience when it comes to things that are simple to seasoned gamers, but not as obvious to newbies. Finally, letting them win. Wait, what?
If you’re a video gamer, or if you’re at least marginally interested in video games, you’ve probably already stumbled upon the flash fire that has been a certain gruelling video displaying the inability of a certain game reviewer to cope with a tutorial and opening levels of a certain video game – and the reactions… Read More A matter of skill
Last time I told you about Chronicles of Frost, I mentioned two important features of a hero: the heroic skill we look up to, and the determination we relate to. There is however one more important element without which a mythical hero would simply not be: the myth itself.
Chronicles of Frost came to be within weeks. It’s been almost half a year since – that’s six months used to polish the game, to show it to different groups, to send out rough prototypes for blind testing that is happening as I write these words. Yet, it all begun with one idea.
If you’ve been following us on Facebook, you might have noticed a certain announcement we’ve made recently: we are once again going back into the world of Aestemyr. Specifically, we’re working on a new game that takes place in Valskyrr.
When asked about what makes a good strategy game, people talk of multiple paths to victory and a wealth of meaningful decisions. While “meaningful” is great, it’s the “wealth” that often becomes a problem.
Since Kickstarter has launched, literally hundreds of games have been successfully crowdfunded and delivered to backers. While delays are still rather common, it happens less and less often that backers are left with no reward in the end. Yet, it does happen, and here’s what you can do to minimize your chance of wasting your… Read More Kickstarting a game: Part I: the Backer.
Over the last few years many projects have shown us that being an early backer can come with some extra benefits. For creators, early bird pledge levels have proven themselves as an effective marketing tool. So why do so many current projects lack this feature?
Let’s say you got a copy of a copy of the game you’ve been dying to play for the last few months, and after cracking open the box, you’ve found a damaged or misprinted component. What do you do?