Over the last few years many projects have shown us that being an early backer can come with some extra benefits. For creators, early bird pledge levels have proven themselves as an effective marketing tool. So why do so many current projects lack this feature?
Let’s say you got a copy of a copy of the game you’ve been dying to play for the last few months, and after cracking open the box, you’ve found a damaged or misprinted component. What do you do?
Over the last few years, UK Games Expo has become one of our favourite conventions. Just a few days after its 2017 editions I can again vividly remember why.
We’ve mentioned on more than one occasion that NSKN Games is working on its own XXL-sized game. It’s my turn to raise the lid and take a look into the pot. The only problem is that I don’t even like monster games.
With new projects launching almost daily, the time spent by a prospective backer on your Kickstarter is now shorter than ever. How to maximize your chance of getting another pledge?
During the last few weeks I’ve been spending a lot of my gaming time with Descent. Specifically, with its app-driven cooperative variant, which turned out to be both a blast, and a possible peek into the future of tabletop gaming.
Kickstarter inspires people to become fans of a dream on its way to come true. Being involved in a project from day one makes people more involved in the process of making your game – for better, and for worse. How to deal with vocal fans so that they become a boon?
One of the true wonders of Kickstarter – and crowdfunding in general – is the direct link established between the creator and the fan. However, this unique opportunity requires a surprisingly careful approach, if it’s to reach its full potential.
Saying that there are a lot of live projects in Kickstarter’s “Tabletop Gaming” category is a bit of an understatement. Backers pledge for thousands of dollars daily, but their disposable income is not an infinite resource, and competition is becoming fierce. How to come up on top?
Reputedly once said by Raymond Chandler, a writer can seek inspiration by rummaging by other writers’ desks, when they are not home. But how does a game designer find inspiration to theme their game? Let’s take a closer look.