Raising the Stakes

One of the most satisfying feelings in gaming is the one that accompanies the visible growth of your engine. Be it a spectacular combination of cards, an impressive resource conversion cycle or a character able to take on bigger and badder foes, the basic idea is the same. We like to see our stuff develop.

Why U No Random?

The title of this post is not entirely truthful, as it would be a lie to say that the games we design and/or publish are completely solvable. Randomness is there, but the way we implement it is an element of a specific design philosophy… and of our personal tastes.