It’s been a while since a new title with my name on it hit the shelves of board game stores. Expansions aside, my last published board game was Versailles in 2014. I have stated many times that publishing turns out to be challenging enough so that I can no longer dedicate time to board game… Read More Back to the drawing board
What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games
A few days ago I had a very interesting conversation about cheating and cheaters in board games which made me think a lot more (than needed probably) about this topic. As it turns out, there are people who cheat while playing board games… and I am not talking here about poker for money or Russian… Read More No cheating!
It has become a trend to say that 2016 was a bad year, that it brought the worst in the world and everyone is happy it’s over. Yes, the politics and world conflicts have brought disturbing news and a lot of celebrities passed away. But for the entertainment industry 2016 came with a significant growth… Read More 2016 – A year in review
If I were Horace, this would be my ars poetica, a game I always dreamed of making but I never felt ready. But today, almost 6 years after NSKN Games was born, I feel ready…
With more than 1000 board games released every year and an increase from year to year of at least 25%, nowadays there are more board games on the market than ever before and it becomes increasingly difficult for publishers to make a mark and get a game at the top of the gaming preferences of thousands… Read More How fan made content makes every game special
Spiel Essen is once again behind us. It’s been crazier than ever, but this is not the reason you’re reading these lines. We’re gamers at heart and even though our daily effort is allocated mostly to publishing, we like to take time off and enjoy opening games, punching our tokens and inhale the smell of… Read More Post Essen board games party, 2016 edition
For every European board game publisher Spiel Essen is the biggest event of the year, every year. The situation is no different for NSKN Games. In fact, we spent most of our last two months doing almost exclusively Essen preparations: ordering and buying furniture for the booth, printing advertising materials, connecting with people who will… Read More Spiel Essen preparations: The Banner Saga
So, you’re a game designer, well established or not – it doesn’t really matter. What people don’t know is that you have always dreamt of going independent, to start your own publishing house and be an active part of the hobby industry. You also have one really good game. You know that because your friends… Read More Should you publish your own game design?