Let’s start with what’s an open house… I know that some of you already know, but just for the sake of clarification: a distributor open house in the hobby industry in an “internal” event, without (much) media and without games – our final customers – attending at all. It’s a lot of retailers and maybe… Read More Alliance Open House, what an experience!
Last week I went to China to audit a factory which has just become our newest supplier, manufacturing our brand new Paladin premium sleeves. Normally I love travelling and I do not shy away from overseas trips. I enjoy experiencing new cultures as I believe it expands one’s understanding of the world and of life.… Read More How much is your time really worth?
After the success Paladin Card Protection on Kickstarter, we jump head first into production and quality assurance. If you want to know more about how card sleeves are made – and how we make sure that we sell only the finest card sleeves, here’s the first account of a trip to China – straight from… Read More Paladin Card Protection: Live from China!
Many board game enthusiasts, and, among them, many first time designers, are also video games players. With the incredible advancements of video games for the past two decades, they have become an amazing source of inspiration for board game designers, especially newbie in our industry. That is both good and bad.
We’ve discussed lately about the circuit of money in the hobby industry and the margins of each party involved, from publishers to distributors and to retailers. But there’s a lot more to be said about how the hobby industry is trying to get itself established as a relevant market. Today, let’s talk about Minimum Advertising… Read More Let’s talk about money… again: MAP
I am sure that since you’re reading this article you are in the same situation as my younger self, wondering how much board game production actually costs and what’s the fair price of board games. I admit, it is a rather peculiar question, but with more and more board games hitting or closing onto the… Read More Let’s talk about money!
It has become a tradition to have a huge and detailed post about the history of NSKN every April. Around this date, 6 years ago, a small publisher was born out of passion for board games and the need to prove something in the business world… that’s how the usual story goes. And it is… Read More NSKN Games at 6 years
It’s been a while since a new title with my name on it hit the shelves of board game stores. Expansions aside, my last published board game was Versailles in 2014. I have stated many times that publishing turns out to be challenging enough so that I can no longer dedicate time to board game… Read More Back to the drawing board
What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games