Some games are about innovation. A great new idea that you’ve never seen used in a game before. Cog wheels. Sand timers. Inventing a whole new branch of deck building or worker placement… Dice Settlers was never exactly that.
During the last weeks we’ve been going through some things you should do when planning to launch your own Kickstarter campaign. Today I have something slightly different – things you should stay clear from, lest you want to see your Kickstarter crash and burn.