Before I joined NSKN I had worked for various marketing agencies for about ten years. I still meet some people I used to worked with back then and when they hear about my industries change they can’t really believe. What? You dumped the agencies for BOARD GAMES? Well, for them it sounds totally abstract and… Read More We Are The Tribe
If you look down the long path from a prototype to a finished game, you might think that next to development and playtesting, art direction and design, and then running a successful Kickstarter project, shipping is but a lesser detail, easily left out to be ironed out later. And you’d be horribly wrong.
If you’ve ever visited the forums of Board Game Geek, you’ve probably noticed that they have a separate subsection for possible variants of any given game. The temptation to make house rules seems irresistible, at least to some of us – but not to all.
There are two warning signs you should look out for when preparing to launch your first Kickstarter project: being worried too much, and not being worried at all. Regardless of the group you’re in, here’s a list of top 5 things you should probably do before launching your first project.