While it took me some time, I finally got to see Stranger Things, and I loved it. It gripped me right from the start, and did not let go until the search for a small town boy that vanished on his way home from a Dungeons & Dragons game reached its conclusion.
Last time we had Krzysztof Zięba, the designer of In the Name of Odin, tell you his experiences with looking at published copy of his first game. This time, I am here to provide you with the experience of taking a look at the game itself.
The Kickstarter for In the Name of Odin completed successfully around a month shy of half a year ago. Since then, I kept my ear to the ground, looked at every Kickstarter update and asked NSKN directly about how things are going a few times. I expected to sweat every detail, but in fact it… Read More In the Name of Odin – Designer Musings
Versailles is admittedly one of the least known of our games. Published in 2013, it puts players in the shoes of master architects, trying to build the legendary palace by managing their workforce, gathering resources, crafting decorations and gaining access to useful technologies. If you’ve played Versailles, you probably know that. What you don’t know… Read More From Space to France… and back again?