Last week I had the pleasure of having my parents over for the first time since I moved to Poland. During the day they went for their usual activities – visiting and enjoying life – so, most of the time we spent together was in the evenings. And what better thing is there to do… Read More No Age Limit
Some may argue that designing a board game is not art, it is simply the process of dressing up a mathematical structure with a theme and the few tweaks that make the game interesting can be easily added during play-testing. If you play Uwe Rosenberg’s Agricola you will most likely have the peculiar feeling that the game… Read More Between Art and Engineering
I love tableau building games. I find the idea of growing my own little creation from next to nothing to a sprawling interstellar empire, a city, or a whole civilization absolutely irresistible. This love is probably why I suffer through hardships I would otherwise find insufferable.
Do you remember that game you played as a kid? The most awesome game ever? The one game you would like to play again, but you can’t because the copy you played wasn’t yours? Or maybe it actually was your copy, but your parents threw it away while cleaning the attic, and now you have… Read More Age of Reprint
As we are in the last 48 hours of the Simurgh: Call of the Dragonlord campaign, it’s time to reveal some secrets of the House Abilities module – and take the opportunity to display a few more dragon artworks from Simurgh.
As the Kickstarter campaign for Simurgh: Call of the Dragonlord is nearing the last 48 hour mark, and with over 350% of the original funding level reached, it’s time take a closer look at another mechanism intoduces with the expansion: Leadership Tiles. Apart from that, there’s one more surprise: a look at the board art… Read More Call of the Dragonlord: A Time for Leaders