For years the most popular number of players a designer board game goes up to is four. Be it a tableau building card game, a German style point salad, or a full-blooded American slugfest, it seems that if it does not cap at two, it will go to exactly double that number. Why?
One of the most exciting things about adventure games is exploration. One of the most annoying things is the randomness. You can’t really have one without the other, but you can still have a damn good game running right through the middle.
I have something to confess. I really enjoy PLAYING board games. That means I do like winning and I can get sad if I lose, but in the end of the day it is the gaming social experience I love the most. And that is exactly why I hate tournaments.
Let’s start with what’s an open house… I know that some of you already know, but just for the sake of clarification: a distributor open house in the hobby industry in an “internal” event, without (much) media and without games – our final customers – attending at all. It’s a lot of retailers and maybe… Read More Alliance Open House, what an experience!
Introducing people to board games can sometimes be tricky. Finding the right game (both interesting and simple enough), introducing rules clearly and concisely, exercising an extra level of patience when it comes to things that are simple to seasoned gamers, but not as obvious to newbies. Finally, letting them win. Wait, what?
If you’re a video gamer, or if you’re at least marginally interested in video games, you’ve probably already stumbled upon the flash fire that has been a certain gruelling video displaying the inability of a certain game reviewer to cope with a tutorial and opening levels of a certain video game – and the reactions… Read More A matter of skill
When I was a little kid my dad used to make me eat really weird stuff. I mean REALLY weird. Imagine a strawberry jam and horseradish sauce sandwich. Or pickled prawns and milk chocolate. I’m not saying it was the smartest thing to do or that he’s been the smartest father ever, but it definitely… Read More Why I play the games I know I’ll hate
Last time I told you about Chronicles of Frost, I mentioned two important features of a hero: the heroic skill we look up to, and the determination we relate to. There is however one more important element without which a mythical hero would simply not be: the myth itself.
Chronicles of Frost came to be within weeks. It’s been almost half a year since – that’s six months used to polish the game, to show it to different groups, to send out rough prototypes for blind testing that is happening as I write these words. Yet, it all begun with one idea.
I’m sure you know at least one person who came to you one day saying they’d got the job of their dreams. An aviation fan got employed in an airline, a sports enthusiast started working for an illustrated magazine, or a fellow board game geek has finally decided to join one of the publishing teams.… Read More A soul to sell: when hobby turns into fulltime job