Although Shadowscape’s Kickstarter campaign is not over yet, some of the backers of our previous Kickstarter have already received early copies of the game. This resulted in a very lucky occurence: we can show you a set of photos of actual Shadowscape, all by the amazingly talented Doctor Meeple.
The title of this post is not entirely truthful, as it would be a lie to say that the games we design and/or publish are completely solvable. Randomness is there, but the way we implement it is an element of a specific design philosophy… and of our personal tastes.
It has been some time since we Kickstarted In the Name of Odin, the first Viking game by NSKN, and the first game designed by Krzysztof Zięba. The process of making a prototype into a game is sometimes a long and laborious one, but if it ends up with a game like this one, it’s… Read More In the Name of Odin: In Review
There are many memorable fantasy universes. From Middle-Earth to Krynn, from Toril to Thedas, each is known under its own unique name. We thought it was time to give a proper name to the Mistfall universe, so we thought of a contest that would allow you to give it a name – and land a signed… Read More Name a World: a Shadowscape, Mistfall & Heart of the Mists Contest
The Kickstarter campaign for Shadowscape is in full swing, and it’s doing really well. The game was over 200% funded in under 24 hours from its launch, and we are reaching new Stretch Goals even as I write these words.
Shadowscape is coming to Kickstarter on November 14th, and today’s post is here mainly to give you a heads up, as I have already written about the game, its conception, story and design goals in a two-parter, which you can find here (Part 1), and here (Part 2). If you want to quickly get to… Read More Kickstarting Shadowscape
If you go to conventions and trade fairs often enough, you’ll see them. Huddled in corners or sandwiched between people who actually know what they’re doing, the strange individuals with their ill-conceived roll-and-move games are facing painful reality before your very eyes.
Spiel Essen is once again behind us. It’s been crazier than ever, but this is not the reason you’re reading these lines. We’re gamers at heart and even though our daily effort is allocated mostly to publishing, we like to take time off and enjoy opening games, punching our tokens and inhale the smell of… Read More Post Essen board games party, 2016 edition
After taking a look at seven games from the Boardgamegeek top ten (in two separate posts, which you can find here and here), it’s time to bring the walkthrough to a happy conclusion. So, here are the top three games now, and two years ago.
Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.