Before I joined NSKN I had worked for various marketing agencies for about ten years. I still meet some people I used to worked with back then and when they hear about my industries change they can’t really believe. What? You dumped the agencies for BOARD GAMES? Well, for them it sounds totally abstract and… Read More We Are The Tribe
If you look down the long path from a prototype to a finished game, you might think that next to development and playtesting, art direction and design, and then running a successful Kickstarter project, shipping is but a lesser detail, easily left out to be ironed out later. And you’d be horribly wrong.
If you’ve ever visited the forums of Board Game Geek, you’ve probably noticed that they have a separate subsection for possible variants of any given game. The temptation to make house rules seems irresistible, at least to some of us – but not to all.
There are two warning signs you should look out for when preparing to launch your first Kickstarter project: being worried too much, and not being worried at all. Regardless of the group you’re in, here’s a list of top 5 things you should probably do before launching your first project.
Moomins is one of my favourite childhood book series. A Swedish writer, Tove Janson, created a whole world full of mysterious creatures and lands. A world so different from our own, so unique, that my childish imagination was thriving with vivid images of the Moomins family, Sniff, Snufkin, Little My and… Hemulen. The latter one… Read More Hemulen Syndrome – collector’s biggest fear
One of the things buddying designers often think about when preparing to present their prototype to a publisher is how to protect their idea from theft. That is a fair question, but asking it on forums or Facebook is often the point when tragedy strikes. Let me tell you why.
Do you remember when board games that require a digital component launched? I sure do, as it sparked a lot of conversations. Some people where excited, others – not so much. Now it’s old news. Much like digital versions of board games.
There’s a reason for my list being last – and one that was published in 2018 – and it’s that I struggled a bit with what should find its way into this post. It’s not that there were too many games. In a sense, there were too few.
Well, Andrei has already shared his list with you, so I think it’s time for mine. I do play quite a lot. This year I have played so far 831 plays of 382 published games and about 70 prototypes. I am always craving for novelties so I’d rather play a game that I don’t know.… Read More Kuba’s favourite games of 2017
The truth is that since my focus has switched from designing games to publishing and all the perks associated with it, I have had significantly less time to play bard games. This year however, I made a plan and tried to catch up by playing at least 50 new games. Not only did I succeed, but… Read More Andrei’s favourite games of 2017