Why U No Random?

The title of this post is not entirely truthful, as it would be a lie to say that the games we design and/or publish are completely solvable. Randomness is there, but the way we implement it is an element of a specific design philosophy… and of our personal tastes.

Not breaking your back

If you go to conventions and trade fairs often enough, you’ll see them. Huddled in corners or sandwiched between people who actually know what they’re doing, the strange individuals with their ill-conceived roll-and-move games are facing painful reality before your very eyes.

Running 2 Booths

Last week I wrote about one single experience from Essen, providing a few visual titbits of what the more general feel of Spiel 2016 was for us. Today, I want to tell you about a new challenge we decided to rise up to this year: running two separate booths.