So, you’re a game designer, well established or not – it doesn’t really matter. What people don’t know is that you have always dreamt of going independent, to start your own publishing house and be an active part of the hobby industry. You also have one really good game. You know that because your friends… Read More Should you publish your own game design?
My colleagues will probably think I am nothing less of a crazy person for sharing publicly the following story and they might be right, this is not what your average publishing house would do, but I believe there is a big lesson to learn from this whole situation… so here we go.
Previously I talked about the design ideas and mechanisms of Shadowscape – the newest game that shares its universe with Mistfall and Heart of the Mists. Today it’s time to dive a bit into its lore, and to talk about the present and future of the game.
If you’ve been following NSKN Games or the Mistfall universe, or if you are among the backers of our most recent Kickstarter, you already know of the existence of Shadowscape, a game separate from Mistfall and Heart of the Mists, but set in their shared universe. Finally I have the chance to show you a… Read More A Realm of Shadows. Part I.
It’s been some time since Simurgh: Call of the Dragonlord found its way to our Kickstarter backers, and although the game is not yet widely available, I’ve had the chance to read some reviews and talk to some people who played the game with the expansion.
As many of you might know, just like last year, the intrepid NSKN explorers once again visited the grand celebration of gaming known as Gen Con. Here’s where we’ve been and what we’ve seen in a nutshell, from the convention and beyond.
While using the time and dedication of people volunteering to test a game prototype is not easy, finding articles covering the topic as a matter of mere minutes. However, not as much is said about being a good tester. Here’s how to be more helpful, and how to leave more of a mark on any… Read More The Perfect Tester
While it took me some time, I finally got to see Stranger Things, and I loved it. It gripped me right from the start, and did not let go until the search for a small town boy that vanished on his way home from a Dungeons & Dragons game reached its conclusion.
Last time we had Krzysztof Zięba, the designer of In the Name of Odin, tell you his experiences with looking at published copy of his first game. This time, I am here to provide you with the experience of taking a look at the game itself.
The Kickstarter for In the Name of Odin completed successfully around a month shy of half a year ago. Since then, I kept my ear to the ground, looked at every Kickstarter update and asked NSKN directly about how things are going a few times. I expected to sweat every detail, but in fact it… Read More In the Name of Odin – Designer Musings