With over 1000 backers, Exodus: Event Horizon has unlocked over 25 Stretch Goals during the first half of the Kickstarter campaign. Today Rainer Åhlfors, Event Horizon’s lead designer tells you about the name of the expansion – and about the titular scenario.
Exodus: Event Horizon‘s Kickstarter is on the final 10 days stretch, having unlocked a wealth of Stretch Goals, making this newest, modular expansion even more customizable, and offering an even more varied experience. To give you more details we once again give the floor to Rainer Åhlfors, the lead designer of Event Horizon.
What do Terra Mystica and Tzolk’in have in common? Apart from being some of my favourite games of all time, together with Agricola or Puerto Rico back in the day, they lack the luck factor. As a player, I love luck-free games. As a designer? Not so much.
Exodus: Event Horizon has reached 400% of its fudning goal on Kickstarter, while also coming close to unlocking the Centaurian Stronghold scenario (and mode of play), which seems like one of the most awaited innovations introduced by the newest Exodus expansion. Here’s an introduction to the new content by its designer Rainer Åhlfors himself:
This time Rainer Åhlfors takes us on a more detailed tour of the Leaders appearing in the Event Horizon expansion for Exodus: Proxima Centauri, and with the Kickstarter campaign unlocking more and more content, there is a lot to talk about…
As we are reaching the funding level of 300% on Kickstarter with Exodus: Event Horizon, Rainer Åhlfors, the lead designer talks about the creative process behind the expansion:
Board gaming is in essence perceived as a social experience. We meet in one place, sit around a table, and play a game together. However, the “we” of ten years ago differs slightly from the “we” today. Sometime, the “we” even means “me”.
In my first post about the fresh dungeon-crawling-character-building game we are planning, I talked marginally about a story telling element which will be almost central to the game, both in terms of questing and character progression. But there are not that many games out there which use story choices as one of the main mechanisms… Read More The Love/Hate for Storytelling Games
One of the games seminal to making me a gamer for life was Warhammer Quest. I was about 13 when I played it first, and although these days a copy of this dungeon crawling and RPG classic most of the time just sits proudly on my shelf, it has been one of the formative experiences… Read More The Joys of Crawling
A few days ago I had a very interesting conversation about cheating and cheaters in board games which made me think a lot more (than needed probably) about this topic. As it turns out, there are people who cheat while playing board games… and I am not talking here about poker for money or Russian… Read More No cheating!