We have returned from Essen, and as always, we are tired but happy. The scale and sheer energy of Spiel is something that can surprise even someone who has been an attendee for the last five consecutive years. However, this post is not about the fair in general, but more of a single interesting experience.
For every European board game publisher Spiel Essen is the biggest event of the year, every year. The situation is no different for NSKN Games. In fact, we spent most of our last two months doing almost exclusively Essen preparations: ordering and buying furniture for the booth, printing advertising materials, connecting with people who will… Read More Spiel Essen preparations: The Banner Saga
If there is one thing that is constant, it’s change. Last time I started the walk through the current top ten games as ranked by Boardgamegeek, and now it’s time to continue, starting with the sixth position.
Once upon a time I wrote a series of posts on the top ten games on Boardgamegeek. Between the time the posts went live and now much has changed. Here’s a quick look at the best ten board games in the world now and then, and what places them where they are on the list.
Yes, I’ve already written about board games that need an application to work, and if you’ve been following the NSKN Games Blog for some time (since its previous version in fact), you probably know my feelings about the whole thing. Up until now it has been lukewarm. However, now we have the second edition of… Read More Outsourcing Ancient Evils
So, you’re a game designer, well established or not – it doesn’t really matter. What people don’t know is that you have always dreamt of going independent, to start your own publishing house and be an active part of the hobby industry. You also have one really good game. You know that because your friends… Read More Should you publish your own game design?
My colleagues will probably think I am nothing less of a crazy person for sharing publicly the following story and they might be right, this is not what your average publishing house would do, but I believe there is a big lesson to learn from this whole situation… so here we go.
Previously I talked about the design ideas and mechanisms of Shadowscape – the newest game that shares its universe with Mistfall and Heart of the Mists. Today it’s time to dive a bit into its lore, and to talk about the present and future of the game.
If you’ve been following NSKN Games or the Mistfall universe, or if you are among the backers of our most recent Kickstarter, you already know of the existence of Shadowscape, a game separate from Mistfall and Heart of the Mists, but set in their shared universe. Finally I have the chance to show you a… Read More A Realm of Shadows. Part I.
It’s been some time since Simurgh: Call of the Dragonlord found its way to our Kickstarter backers, and although the game is not yet widely available, I’ve had the chance to read some reviews and talk to some people who played the game with the expansion.